Metal backend now available for GPU rendering via Eevee as well as Cycles The updated backend, which was developed in collaboration with Apple, and which works with AMD, Intel and Apple Silicon processors, will be released in Blender 3.5. We will have to wait for that version 3.1, but what is clear is that a new path has just been opened in the future of the application.Blender’s Metal backend for GPU rendering now supports the open-source 3D software’s Eevee renderer, improving viewport performance on current Macs by up to 5x. But considering the phase it is in, we could arm ourselves with patience. Incidentally, it will mean a leap in quality in the program. It is still too early to determine when the new implementation will be ready. Rendering the metal GPU for Cycles can be tested in Blender 3.1 Alpha and it has been made possible by a contribution from Apple, which recently joined the program's Development Fund to support the development of the tool. and with which you can have a preview of the graphic window in real time or have the rendering support. It is the engine that delivers such realistic results. The key to its success resides in Cycles. Since last December 3, blender foundation announced the release of the third version of the software. Being open source, you guarantee that updates are constant and that bugs are found and corrected almost instantly. An open source program designed and built on a Python base that you can download for free. The animations of characters or objects, become simple tasks with Blender. Very good news for one of the best programs and free for the creations of 2 and 3D animationsīlender is a software with which you can do anything you imagine that can be brought to the screens. The Blender developers said that the s Metal support for Mac with Intel and AMD GPUs is in development. The free and open source 3D creation tool, Blender, began testing GPU Metal rendering this week on Mac M1 with macOS Monterey.
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